Research Page

D2 Research ~ Luke Dunne

What Is An Output Medium ? An output medium is a hardware which can be connected to the computer in which it can be added to the the computer for external use

Examples of output mediums ? Printers , Scanners , Photocopiers , Mouse , Graphics Tablets ,  Keyboards , Screens

Evolution Of Devices

Printers >
Scanners >
Photocopiers >
Mouse >
Graphics Tablets >
Keyboards >
























Research.

Storage Techniques
Cloud Storage - iCloud , SkyDrive , Google Drive , A Drive , DropBox
Storage Mediums - Flash Drives , Hard Drive

Cloud storage is a model of networked online storage where data is stored in virtualized pools of storage which are generally hosted by third parties.

iCloud is a cloud storage and cloud computing service[3][4][5] from Apple Inc. launched on October 12 2011. As of July 2012, the service has more than 150 million users

SkyDrive (officially Microsoft SkyDrive, previously Windows Live SkyDrive and Windows Live Folders) is a file hosting service that allows users to upload and sync files to a cloud storage and then access them from a Web browser or their local device.

Google Drive is a file storage and synchronization service by Google that was released on April 24, 2012.[1][2] Google Drive is now the home of Google Docs, a suite of productivity applications, that offer collaborative editing on documents, spreadsheets, presentations, and more. Rumors about Google Drive began circulating as early as March 2006.[3]

ADrive.com is a corporation located in the United States, founded in 2007, which uses cloud storage to provide online backup, file storing, and online data storage.[1] ADrive's browser-based file manager is compatible with Windows, Linux and Mac and has familiar file operations as well as options allowing a user to share files.

Dropbox is a file hosting service operated by Dropbox, Inc. that offers cloud storage, file synchronization, and client software. Dropbox allows users to create a special folder on each of their computers, which Dropbox then synchronises so that it appears to be the same folder (with the same contents) regardless of the computer it is viewed on.

A USB flash drive is a data storage device that includes flash memory with an integrated Universal Serial Bus (USB) interface. USB flash drives are typically removable and rewritable, and physically much smaller than a floppy disk. Most weigh less than 30 g.[1] As of September 2011[update], drives of up to 256 gigabytes (GB) are available.

A hard disk drive (HDD)[note 2] is a data storage device used for storing and retrieving digital information using rapidly rotating discs (platters) coated with magnetic material. An HDD retains its data even when powered off. Data is read in a random-access manner, meaning individual blocks of data can be stored or retrieved in any order rather than just sequentially. An HDD consists of one or more rigid ("hard") rapidly rotating discs (platters) with magnetic heads arranged on a moving actuator arm to read and write data to the surfaces.


Keyboard's - is a typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches. Following the decline of punch cards and paper tape, interaction via teleprinter-style keyboards became the main input device for computers.


Mouse  is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons.
 
Touchpad - is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on screen. Touchpads are a common feature of laptop computers, and are also used as a substitute for a mouse where desk space is scarce.

Multtouch Trackpads -  refers to a touch sensing surface's (trackpad or touchscreen) ability to recognize the presence of two or more points of contact with the surface. This plural-point awareness is often used to implement advanced functionality such as pinch to zoom or activating predefined programs.

Game Controller - is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. A controller is usually connected to a game console or computer by means of a wire or cord, although wireless controllers are also widespread.

Wii Remote - The Wii Remote , also known colloquially as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and optical sensor technology.

Digital Camera -
A digital camera (or digicam) is a camera that takes video or still photographs by recording images on an electronic image sensor. Most cameras sold today are digital,[1] and digital cameras are incorporated into many devices ranging from PDAs and mobile phones (called camera phones) to vehicles.

Video Camera - A video camera is a camera used for electronic motion picture acquisition, initially developed by the television industry but now common in other applications as well. The earliest video cameras were those of John Logie Baird, based on the electromechanical Nipkow disk and used by the BBC in experimental broadcasts through the 1930s.

Webcam - A webcam is a video camera that feeds its images in real time to a computer or computer network. Unlike a IP camera (which uses a direct connection ie using ethernet, or Wi-Fi), the device is generally foreseen of a USB cable, or a similar cable

Fingerprint Scanner - Fingerprint recognition or fingerprint authentication refers to the automated method of verifying a match between two human fingerprints. Fingerprints are one of many forms of biometrics used to identify individuals and verify their identity. This article touches on two major classes of algorithms (minutia and pattern) and four sensor designs (optical, ultrasonic, passive capacitance, and active capacitance).

3D Scanner - is a device that analyzes a real-world object or environment to collect data on its shape and possibly its appearance (i.e. color). The collected data can then be used to construct digita

Microphone -  is an acoustic-to-electric transducer or sensor that converts sound into an electrical signal. Microphones are used in many applications such as telephones, tape recorders, karaoke systems, hearing aids, motion picture production, live and recorded audio engineering, FRS radios, megaphones, in radio and television broadcasting and in computers for recording voice, speech recognition, VoIP, and for non-acoustic purposes such as ultrasonic checking or knock sensors.

Printer – A peripheral that produces an electronic document on paper or card. Usually directly connected to a computer or a local network. Can also print using memory cards or digital cameras.

Multi-Function Printer – Print / Scan / Copy 

Scanner – optically scans an image / text / handwriting / object which are then converted into a digital format.

CD Rom – Is a compact disc in which contains data of a certain type.  Most used for computer software / Video Games and Multimedia.

Cache – Stores data that can help with future requests. EG When a password is being remembered. Stores values that have been used in other places to present them in a location where they are being requested. Relativity small pieces of data

Computer Monitor – Within monitor is display device, circuitry and enclosure, TFT + LCD are most used type of monitors

RAM – Random Access Memory, a form of storage , allows access of data in the same amount of time for any location. 

Mobile Phone - A mobile phone is a commuincation device that can recieve data using radio signals. Mobiles in the present day now also have internet acess using 2G / 3G / 4G / Wifi and can do almost anything that can be done on a computer.

\Tablets - One Piece machinary that uses a touchscreen as its user interface.


Civil Lawsuits

The most important consequence of violating copyright laws is the threat of a civil lawsuit. When you violate a copyright, the holder of the copyright can attempt to sue you in order to recoup any damage done or profits you made by violating the copyright. If a copyright violator copies and redistributes a work for monetary gain, the penalty against the violator is likely to be severe. The violator may have to pay the full amount of any damages, up to £97,500 for each work that was violated, and he or she may also be required to recoup the copyright holder for the cost of legal fees. Even if the copyright violation was not made in an effort to make profit--for instance, downloading music illegally for personal use--the infringer can still be sued and be ordered to pay thousands of dollars for each copyrighted work.

Educational Consequences

Many college students are regular violators of copyright laws, since students are able to use school Internet connections to download music, videos, programs, and other data that may be copyrighted. While individual copyright violators can be difficult to track and punish, when a large number of violations comes from a specific college or university, copyright holders may contact the institution to crack down on copyright infringements. Many institutions of higher learning have strict copyright policies in which students are required to pay fines, write essays, or take disciplinary classes if they are found to have violated copyright laws. Repeated offences often lead to more severe penalties, such as large fines, Internet restriction, and possible expulsion.

Effects on Copyright Holders

While copyright violations can have negative impacts on those who choose to break the law, they can also have profound effects on the copyright holders themselves. It takes a large amount of resources to actively pursue and prosecute copyright violators, so some copyright holders may choose not to do so. If a copyright holder's work is distributed for free or for much less than it should be legally, it can financially burden the copyright holder. For instance, if a young band has a few popular songs, but fans decide to download the songs illegally on the Internet rather than buy the band's album, it can harm the band. The band might decide that they aren't making enough money to continue and split up.

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